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Doodle Jumping Game Component

Introduction 

What is the Doodle Jumping Game Component   

The Doodle Jumping Game Component allows you to create a customizable jumping game. The game objective is to control the character and jump higher while collecting the highest score. You can change the game asset to make it align with your brand and marketing campaign’s theme.  

What steps are involved in playing the jumping game 

  1. Automatic Jumping: The character jumps automatically. Players must focus on controlling its left and right movements to land on a platform and jump higher. 
  2. Platform Variety
    • Normal Platforms: Normal static platform.  
    • Moving Platforms: These platforms move left and right.  
    • Fragile Platforms: Avoid these platforms, as they will collapse.  
    • One-Hit Platforms: Will disappear after a single jump.  
  3. Power-ups:  
    • Spring Power-up: Players can jump even higher with a spring boost.  
    • Booster Power-up: Let players experience a powerful launch, sending the character flying. 
  4. High Score: Challenge players to surpass their highest score and establish new records. 

How to Configure   

This section will guide you through the configuration options available for the Doodle Jumping Game Component, helping you design an engaging game for your marketing campaign.  

Game Asset   

Please ensure that the image you upload has a transparent background and no negative space around the subject. We recommend saving your image in the PNG format to preserve transparency.  

  • Player Normal Image: Set the player’s normal image. Ensure that the image has a square aspect ratio.  
  • Player Jumping Image: Set the player jumping image. Ensure that the image has a square aspect ratio.  
  • Platform Normal Image: Set the platform normal image. Ensure that the image has a dimension of 2435×577 pixels.  
  • Platform Fragile Image: Set the platform fragile image. Ensure that the image has a dimension of 2435×577 pixels.  
  • Platform Broken Image: Set the platform broken Image. Ensure that the image has a dimension of 2435×577 pixels.  
  • Platform One Hit Image: Set the platform broken Image. Ensure that the image has a dimension of 2435×577 pixels.  
  • Booster Image: Set the booster Image. Ensure that the image has a square aspect ratio.  
  • Spring Collapsed Image: Set the booster Image. Ensure that the image has a square aspect ratio.  
  • Spring Expanded Image: Set the booster Image. Ensure that the image has a square aspect ratio. 

Movement   

  • Arrow Keys: Use the arrow keys on your keyboard to move the character horizontally. Alternatively, you can use a custom button that has been bind with actions to move the character.  
  • Left Arrow: Move the character to the left.  
  • Right Arrow: Move the character to the right. 

Actions   

Use the actions to bind with your custom button.  

  1. Game State:  
    • Play: Start the game.  
    • Restart: Restart the game. 
  2. Movement Controls:   
    • Left Start: Start moving left. Add this action in Mouse Down trigger to detect mouse click or touch.  
    • Left End: Stop moving left. Add this action in Mouse Up trigger to detect mouse or touch release.  
    • Right Start: Start moving right. Add this action in Mouse Down trigger to detect mouse click or touch.  
    • Right End: Stop moving right. Add this action in Mouse Up trigger to detect mouse or touch release. 

Triggers 

  • Game Over: Triggered when the player has fallen. 
Updated on April 30, 2024

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